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Minsar Studio 2.5

Minsar Studio 2.5

v2.5.0 — March 31, 2021

Spread the news! 🙏

We are thrilled about how things are going since we released the app on Oculus Quest.

There’s been a huge increase in created AR/VR content in the last weeks and we are very excited about what’s coming next!

If someone you know is looking for a way to prototype, design and share AR/VR experiences without code, don’t hesitate to talk about Minsar. 😁

We also 💜 feedback. If you have any please contact us over Twitter or email.

Studio

User Interface & Experience

Home UI

In this update we add a long overdue missing piece of the app: a Home UI!

We have carefully analyzed how you use the app, what you do upon first launch and when you are returning to the app.

This Home UI will evolve in the next 2 months with additional panes.
New Projects thumbnails

When you have many projects, it can be difficult to remember which is which.

In this update, we have added the important information on top the thumbnail. The anchor type and the number of scenes are now displayed, and will help you easily find and open the project you need!

New Multi-Selection

You can now easily multi-select elements on the fly, by pressing the A button on the controller while selecting elements to add or remove them.

Image Anchor Options Panel

We now provide a more seamless way to edit the properties of your Image Anchor.

Asset Import Warnings

Whether you’re discovering the 3D modelling or an experienced user, you might one day forget to upload all the files of your 3D model on your cloud storage. If this happens Minsar Studio will tell you which asset is missing or could not be found.

If one of the assets (texture or .bin file) is corrupted, we will also warn you. 🤗

Improved unselected Anchor visual

We have updated the anchors visual when they’re unselected to something more discreet.

Creation Features

Multiple Scenes!

Websites and Apps usually have more than one page and we take that for granted.

Until now, one project could only host one scene. We noticed many of you worked around this limitation by create several projects, linked together using the Open URL feature and the URL of each experience.

Now, using Minsar 2.5 you can create AR&VR experiences with more than just one scene! This vastly increases storytelling possibilities, and we can’t wait to see what you will create with it.

We also provide a Duplicate Scene feature if you want to create similar scenes with only a few differences (such as a different 360 media, or the same assets with a slightly different layout).

Path Behavior actions in elements of groups

It is now possible to add Actions such as Transform Action or Levitate Action on Elements that are inside a Group.

4D Views Volumetric Videos

Volumetric videos are a great way to add humans in a 3D scene. It adds tremendous value to many scenarios in training, cultural storytelling, fashion, retail and entertainment.

In 2019, we introduced support for Microsoft Volumetric videos in Minsar 1.13.

In Minsar Studio 2.5 you can now import volumetric videos made using the 4D View technology! The 4D Views studios are located in the USA, France, the Netherlands, Japan and Taiwan.

We plan to add Web compatibility for this new file format in the coming months, allowing you to publish experiences featuring volumetric videos on WebXR.

Sample Assets Provider

As part of our efforts to improve the onboarding, we are adding a new Sample Assets Provider which will include different assets to try out.

In this release we have added assets from NASA: 3D objects, videos, images, and sounds.

VR Support

4 New VR Movements

In Minsar Studio 2.0 you could obviously Teleport. We have now added 4 new ways to move in the VR environment, which are useful in both standing and seated configurations.

Note all these new movements are experimental (especially the Zoom!) and will be fine-tuned in the next updates.

You can rotate 45° using the left joystick by pushing it to the left or right.
You can take a step back by pushing the left joystick backward.
You can drag yourself in the environment by holding and dragging the grip button.
You can zoom in or out by dragging both controller's grips.
You can easily reset the zoom factor with the Reset Zoom button on the left controller. Notice we also provide a rule to help you estimate the current scale!
Controller haptics

VR without haptics isn’t fun!

We have added haptics on the Oculus controllers for all kinds of interactions. In some places they’re just fun, and in others they’re actually very useful: especially for handling collisions between elements, anchors and environments.

Updated VR environment layout

The VR environment placeholders are here to help you place your experiences, especially for those using Horizontal/Vertical Surface Anchors and Image Anchors. We have updated the layout of the placeholders to make them more useful.

If you don’t want to use the environment placeholders, feel free to teleport/rotate and you’ll have a big, empty area!

Color Space

We know color accuracy is important for designers and while the color fidelity was OK on our Rift build, the Quest version had some issue and the colors were too contrasted.

We have reworked the color space settings for Quest 1 and 2 and the result is much more satisfying.

Minsar Studio 2.0 Color Space on Quest 2
Minsar Studio 2.5 Color Space on Quest 2
Keyboard placement

When the keyboard is displayed, it will attempt to position itself closer and lower than its associated text box from the user’s perspective.

Triggers & Actions

New positioning system

We have updated our placement strategy to be able to place more triggers & actions around the related element.

The Triggers & Actions badges are now approximately two times smaller than before.

Warnings

Being able to create interactions with no-code doesn’t prevent you from creating bugs! Minsar Studio is here to help and guide you. Using Triggers & Actions Warnings, you will create interactions with no issues or bugs you might have otherwise.

Here the user has a 'Open URL' Action without a Trigger. This would open a Web Browser when the Scene loads, which is a bad behavior. A warning appears to suggest you add a Trigger, and another reminds you to add the URL.
New hover state
Hidden during an element manipulation

Triggers & Actions are now hidden during an element manipulation.

Discrete Transform animations

The Transform Action’s animation duration can now be set to 0 second.

Performance

Less Micro-freezes

We have updated the entire codebase with new ways to handle our internal memory with the goal of removing a lot of the micro-freezes.

Performance improvement when anchor is selected

A major framerate drop would occur when the user would select the anchor. The drop increased with the complexity of the scenes. In Minsar Studio 2.5 selecting the scene’s anchor won’t lead to a decrease of performance.

Freeze when loading glTF assets with Blend Shapes

Importing glTF with complex blend shapes animation would create a major freeze of the app. We have and still are working on improving our import pipeline performance to prevent freezes. In this version you already should see improvements in that regard.

World Understanding

⚠️ Breaking: Spatial Anchors depreciation 🌎

As we ready ourselves to spend more time outdoors again in the post-pandemic world, we are re-building our Spatial Anchors feature from scratch. During our past year and a half, we have got a lot of valuable feedback and want to provide a more seamless UX for Location-Based Experiences (LBE).

For all customers currently using Spatial Anchors, the app will warn you and will offer an automatic migration to the Anchor of your choice.

If you are interested in building LBEs with Minsar, please contact us.

Adjust with elements

It is now possibly to seamlessly move the Anchor with its elements by enabling the “Adjust with Elements” feature in the Anchor menu.

Bugfixes and various improvements

  • Fixed issues with the Google Drive provider
  • Fixed issues with the Sketchfab provider
  • Fixed Project renaming, which wouldn’t work in some cases
  • The dropdown of glTF Animation Acion was sometime unselectable
  • Fixed invalid app state when downloading corrupted assets
  • Fixed touch issues on iPad Pro
  • Fixed a size issue with Flat Video assets when reopening a scene
  • Fixed missing progression on Loading Gizmo for assets in cache

… and about a hundred other changes 😳

Web XR Viewer

Minsar Studio features

The Web XR Viewer now supports these new Minsar features:

  • Inner 360 Image
  • Inner 360 Anchor
  • Multiple Scenes support
  • Sound assets support
  • Shadow and occlusion

User Interface & Experience

Visitor-friendly anchors
The new visuals for Anchors are tailored for viewing and are therefore less detailed.
Global Loading UI

Spark AR export

You can see the overall Spark AR support here.

Added support for:

  • glTF Blend Shapes support
  • Face Visitor Action

Portal

You can now search and filter projects & experiences in the Minsar Portal.

April 1st, 2021 (2.5.1)

XR View

  • Fixed a critical issue when opening some experiences.

April 6nd, 2021 (2.5.2)

Web XR Viewer

  • Added support for Text elements

April 7th, 2021 (2.5.3)

Publish

  • Updated default QR Code visual to improve recognition

WebXR Viewer

  • Added support for Flat Videos and 360 Inner Videos
  • Fixed Face Visitor Action on iOS devices

April 23, 2021 (2.5.9)

Web XR Viewer

!!! Tip “The Web XR Viewer is now the default viewer”

Initially introduced with Minsar 2.0, the Web XR Viewer offers an instant and frictionless access to XR content, from any mobile device. With recent updates, this viewer is now faster, more stable, and even more importantly, more popular than the XR View app.

We are therefore making the Web XR Viewer the default way to visualize published XR content made in Minsar!
  • Fixed an issue with some Actions enabled whereas they shouldn’t, at the launch of an experience
  • Fix an issue with Open URL Action on Android: the URL was opened in the background

April 27, 2021 (2.5.10)

Web XR Viewer

  • We have improved the anchor placement helper
  • When opening an experience in XR mode really fast, the position and rotation of some elements was random. It is now fixed!
  • Some skinned mesh assets had a scale issue which has now been fixed
  • Fixed an issue where some skinned mesh assets would randomly disappear when moving the XR device
  • On exiting XR mode on Android, the Experience Card overlay now re-appears

April 28, 2021 (2.5.11)

Web XR Viewer

  • Improved the shadows effect in some scene layouts
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