Spread the news! 🙏

We are thrilled about how things are going since we released the app on Oculus Quest.

There's been a huge increase in created AR/VR content in the last weeks and we are very excited about what's coming next!
If someone you know is looking for a way to prototype, design and share AR/VR experiences without code, don't hesitate to talk about Minsar. 😁

We also 💜 feedback. If you have any please contact us over Twitter or email.

April 28, 2021 (2.6.0)

Studio

User Interface & Experience

New Main Menu

This new Main menu features a quick access to the Project settings (such as its name), the Publish & Export services, and the Minsar home.

We have reworked the main menu with quick and easy access to frequently used features
New Sounds UI

A long overdue addition, we now have a large set of sounds to complement the visual feedback of the UI or the manipulation in the scene:

Apostrophe on keyboard

We kind of forgot an important character when designing our own virtual keyboard 😅

Say hello to the apostrophe!
Materials/Animation issues detection

We now tell you when there is a configuration issue in your 3D materials or animations with a user-friendly error message.

Duplicate Project

Another very welcome addition that's been requested since our earliest prototypes of Minsar (back in 2017), the ability to duplicate an entire project.

This is extremely useful to work on several proposals for a customer, with one common layout, for instance.

Privacy Policy

You can easily access the Privacy Policy from the Home.

Fixes & Improvements

Creation Features

More customizable Actions

It is now possible to specify the following properties:

Spin Action's revolution duration, rotation direction (standard or reverse) and local/world axis
Levitate Action's height and round trip duration
Pulse Action's minimum and maximum size (in percent of the default size) and duration

Switch Anchor from the Inner 360 Anchor

You can now switch to any anchor when your scene uses an Inner 360 Anchor. It will remove the Inner 360 picture/video.

Better bounding box computation for animated 3D assets

Until now, selecting an animated 3D asset was a difficult task, since the "box" related to the asset wasn't always where the 3D asset actually was. We have introduced a new way to compute its position which adds support for properly targetting and selecting animated 3D assets.

Fixes & Improvements

VR Support

World Understanding

Fixes & Improvements

Performance

Less Micro-freezes

We kept searching for potential optimizations and optimized these parts of our codebase. This results in another decrease of micro-freezes in the app, though we think we can do better in later updates.

May 3rd, 2021 (2.6.1)

Studio